Diaries Magazine

Fighting the Good Fight (XCOM Part 3)

Posted on the 28 November 2013 by Ravenswingthog @ravenswingthog
I'm continuing in my spare time to play OpenXcom, the turn-based strategy game where I defend the Earth against alien invasion.
I've discovered how to build a flying saucer, which is interesting but ultimately of bugger all use, because my next - and final - step is to build a craft capable of flying a couple of dozen hardcore troopers over to Mars to kick alien butt.  And I can't fit them in a dinky little saucer.
In the mean time, the aliens decided to terrorise Russia.  Not to worry, my troops went to intervene!
As I searched the city for survivors (hearing a lot of humans die out of sight), I spotted a Chryssalid.  These black scary things can turn your troopers - and human civilians - into alien puppets, and need taking out.
Cue the blaster bomb.

Fighting the good fight (XCOM part 3)

All this used to be fields.  Then it was a road and a bit of a park.  Now it's just a patch of burned earth.


The blaster bomb is a seriously nasty guided missile, which is the only thing that can punch through the walls of an alien spaceship.  It has a large blast radius and I really can't think of anything surviving the detonation of one of these nearby. It's probably not the best thing to use in a civilian location.
We did win, and didn't lose any of our own people, but this was the mission result screen:

Fighting the good fight (XCOM part 3)

Hmm. Well two civilians survived anyway.


So, out of ten civilians, we let the aliens kill or eat seven of them, we blew one up with a blaster bomb, and just two of them made it out alive.  Kind of reminded me of the Team America film.

Fighting the good fight (XCOM part 3)

It's not surprising that China has withdrawn from the project - they probably think it's safer if we don't "defend" them.


In another mission, Colonel Simon, the lover of cover, actually got fired upon!  We're now encountering a new type of alien called a Muton, who are basically green and hard as nails, forcing us to upgrade our weaponry to have a chance of killing them, and even with heavy plasma guns they still take a lot of shots before dying - which means they often get chance to fire back.  We've lost a few people to their guns and it's a little worrying.  The sooner we get to Mars to finish them off the better.

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