Wow!
Internal work with debug information displayed
Long time without posting! I’m doing a lot of maintenance and polishing work so, while is important for 3DCoat internals it seems to me not very interesting for public announcements since most of the things are technical related to 3Dcoat only XD
There’s a famous 80-20 rule (http://en.wikipedia.org/wiki/Pareto_principle) that says that most of the time you will spend dealing with things that can be considered “the confetti” on the code…and boy that’s so true!
Most of my time spent this month is sunk in final implementation on features I quickly drafted and implemented overnigth!
Stay tunned